It might be Halloween, but in A-Train 9 Japan Railway Simulator – it’s Easter, or more precisely “Easter Egg” time
How To Access In Game Video Creator
During the map construction, and press the [r] key while holding down the [p] key on the keyboard.
The preview function will start. This will bring up the main user interface, normally to the left of your screen. It can be expanded to show a great number of control options.
The basics we will explain here, others you can discover for yourself
You start by clicking on a scene number. A video can be made of a number of scenes and transitions
Decide whether you want a title or logo
The camera movement can work via Linear-Bezier-Spline. From what I’ve worked out this is like fixed point, panning or tracking.
Decide the velocity, accelerate the game, slow down. Show what almost appears a stop frame of a particular areas the day passes and trains rush in and out, or go to normal time and follow a train. These are just examples of what can be done, experiment for your best results.
It seems that progression elevation increases are possible. Making it seem as if you are soaring above the current scene in a graceful arc “leaving it behind” perhaps, a nice way to move to a fade and the next scene.
Tilt (when set to Spline mode only) I’ve only just started playing with this. I expected it to be like motion bob, but it seems a little different to that. Try it yourself.
This function is not guaranteed to offer any particular level of results. It was added by the developers to create their own attract sequences and left in the game as an Easter egg.
You can also capture still images using it. Though that’s something I’ve not used yet.
If something fails try setting your Vsync settings to “off” as it might be an issue with the frame draw buffer not updating in sequence.
Particular thanks to Harald at a-train9.uk for finding this feature in the game. The devs obviously knew it was there. But it took me by complete surprise 🙂
The newest and greatest A-Train game is being released on Steam this October
Grab Our Giveaway
Enter The Draw For A Copy Of A-Train 9 Japan Rail Simulator
On the 23rd October 2015 we are having a draw for 2 free copies of the game right here on this website. Competition deadline extended to 27th October!
To enter the competition simply add a comment below explaining what sort of city you would like to create in the game, and we will draw 2 winners at random (for terms see below)
The new version of A-Train has a stack of new features that focus on the two most important aspects of gameplay; realism and control.
A-Train is about creating working, profitable cities built around a strong transport network. Over the years we have seen our players create some fantastic cities, a scale and scope of which is staggering.
Whether it is the painstaking re-creation of 100 km² real-life cities, or an imaginative sprawling utopia, A-Train has always allowed the player to use their imagination. The latest version increases the scale and scope of the game 100%.
Twice as many vehicles can be placed on landscapes with twice as many art assets. More road and track-side features with new levels of flexibility in the way that road and rail are built.
The player can now use these tools to create more realistic and involved cities either from real-life or from their imagination.
This extra realism is balanced by some great new control options which work at both the individual vehicle level and the management control level of the game.
Driving A Train
Have you ever wondered what it might be like to actually drive one of your trains?
To actually experience the challenges the engineers may face in keeping to the speed limit, providing a comfortable ride, and delivering the goods and passengers on time?
Well now, in A-Train 9 V4 Japan Rail Simulator, it’s possible to step on board the footplate and take control. Either from the first-person engineers point of view, or from a bird’s-eye 3rd person viewpoint. Experience your cities like never before.
It’s not just trains. Jump on board a car or boat and see your creations from whole new perspectives. Ever wondered w it would be like to be a citizen or a worker in your city? While now you can find out.
New Management Controls
Doubling the number of vehicles in the game adds a massive amount of scope and scale to the game, and that brings with it its own challenges.
It might be overwhelming to have 200 trains running simultaneously. Understanding what they are all doing and how to optimize their timetables and routes with so much going on would be a challenge for anyone.
A-Train 9 V4 Japan Rail Simulator adds new features that bring you control from the transport planner level.
It’s now possible to sort and filter your vehicle by type and group them into color-coded teams. How you use these features is up to the player. You may want to group your trains by the routes they travel, or perhaps separate them into long distance and commuter trains. It might certainly be a good idea to color code passenger and freight trains separately, but that choice is yours and with the filter and sort options it’s very easy to set up.
The control is there, and the choices are yours.
Experiment and develop your own system using the new tools provided, and then see at a glance how your network is operating.
A-Train 9 V4 Japan Rail Simulator is the latest and greatest version of the game. Having all the benefits of all previous versions and these great new features added here.
Whether you are new to the game, or a returning player, there has never been a better time to ride the A-Train.
More details as we approach launch the launch date
No employees or family of Artdink or Degica are allowed to enter
The prizes will be designated only to those who enter the competition by giving their city builder ideas in the comments section of this post
Profane, rude or inappropriate comments will be deleted and the author will not be eligible for a prize
The draw date is provisionally the 23rd October 2015. We reserve the right to alter this if the release date for the game changes
All entries are subject to censorship and Degica reserves the all rights and options regarding this competition
After mentioning A-Train in the previous episode of the podcast, the popular Youtuber gives us a second slice. From 12:50 Zhatt’s team goes into some detail of their gameplay experience and seem to have enjoyed it very much.
The depth of gameplay and control options are highlighted specifically.
Looking through on Youtube I found this great review video of the first A-Train game to be released in the West. A-Train3. The “3” was knocked off the western release.
Gameplay wise, although a lot has been added, the core theme of using a transport system to provoke urban growth remains pretty much the same. I have the Amiga version of this game somewhere, and when I find it I might do my own video. It’s almost 22 years old I think, still in the box.
Also, it’s worth noting that this game is still playable on PC using DOSBOX.
It works perfectly and is forum supported. If you’ve ever wondered what the franchise is like from a gameplay point of view, or maybe just want to get those rose tinted spectacles a good work out, then why not download DOSBOX and load up your old copy again?
While A-Train Railway Simulator provides a deep and huge world to play in, some of you may just like the idea of a pocket sized version of the game. You may even have noticed that the Nintendo 3DS has its own version.
Offering all the headline features of its bigger cousin, the 3DS version offers a more structured/scenario based experience.
As you can see, the 3D world is still there, the route planning and supply/demand dynamic still works. It’s just a smaller, neater package ideal for those who want to enjoy A-Train goodness in bite sized chunks.
The Big Question
What would you think about this coming to PC? Let us know what you think below, leave your thoughts and suggestions as well.