Welcome to the new Let’s Play series for A-train 9 Japan Rail Simulator.
The idea with this series is to give players a run through every major element of the game, and some not so major. There will be an element of tutorial in the series, though with a game as rich and deep as this, there is always some new twist for even the most experienced player to learn.
Although the ability to create your own world has been in A-Train 9 since release, the process of creating one is still one of the most asked after tutorials we get.
There are two main stages to the process. The ability for the game to auto-generate terrain to a complexity that the player would like, then secondly the chance to manipulate this in detail, alter the land yourself, and add game-play elements.
In this first tutorial we look at the auto generate terrain function. How to get into the game and have it create the outline of a new world to the players rough specification.
This series will continue with updates at least once per week for the next few months. Please feel free to ask any questions or make any content requests in the comments below. While we have an idea of the topics we are going to cover we are also keen to take the lead from our community and we’ll be glad to add tutorials and videos that you might request.
Creating the perfect railway and city is the goal in A-Train 9 V4. What perfection means will differ from player to player.
Maybe you want a sprawling city scape with high rise buildings and a thriving commerce centre. All hustle and bustle with the railway network being heartbeat of the region
For other players a self sufficient tranquil area might be desirable. Industrial and commercial zones kept away from scenic residential areas and energy production using only eco-friendly methods
No matter what city you are looking to build a few methods for taking control of your network and making the most of your resources will get you off to a great start. In the video below we highlight 5 great ways for a newcomer (or even many seasoned players) to make fantastic progress in the game right from the beginning.
It might be Halloween, but in A-Train 9 Japan Railway Simulator – it’s Easter, or more precisely “Easter Egg” time
How To Access In Game Video Creator
During the map construction, and press the [r] key while holding down the [p] key on the keyboard.
The preview function will start. This will bring up the main user interface, normally to the left of your screen. It can be expanded to show a great number of control options.
The basics we will explain here, others you can discover for yourself
You start by clicking on a scene number. A video can be made of a number of scenes and transitions
Decide whether you want a title or logo
The camera movement can work via Linear-Bezier-Spline. From what I’ve worked out this is like fixed point, panning or tracking.
Decide the velocity, accelerate the game, slow down. Show what almost appears a stop frame of a particular areas the day passes and trains rush in and out, or go to normal time and follow a train. These are just examples of what can be done, experiment for your best results.
It seems that progression elevation increases are possible. Making it seem as if you are soaring above the current scene in a graceful arc “leaving it behind” perhaps, a nice way to move to a fade and the next scene.
Tilt (when set to Spline mode only) I’ve only just started playing with this. I expected it to be like motion bob, but it seems a little different to that. Try it yourself.
This function is not guaranteed to offer any particular level of results. It was added by the developers to create their own attract sequences and left in the game as an Easter egg.
You can also capture still images using it. Though that’s something I’ve not used yet.
If something fails try setting your Vsync settings to “off” as it might be an issue with the frame draw buffer not updating in sequence.
Particular thanks to Harald at a-train9.uk for finding this feature in the game. The devs obviously knew it was there. But it took me by complete surprise 🙂
The newest and greatest A-Train game is being released on Steam this October
Grab Our Giveaway
Enter The Draw For A Copy Of A-Train 9 Japan Rail Simulator
On the 23rd October 2015 we are having a draw for 2 free copies of the game right here on this website. Competition deadline extended to 27th October!
To enter the competition simply add a comment below explaining what sort of city you would like to create in the game, and we will draw 2 winners at random (for terms see below)
The new version of A-Train has a stack of new features that focus on the two most important aspects of gameplay; realism and control.
A-Train is about creating working, profitable cities built around a strong transport network. Over the years we have seen our players create some fantastic cities, a scale and scope of which is staggering.
Whether it is the painstaking re-creation of 100 km² real-life cities, or an imaginative sprawling utopia, A-Train has always allowed the player to use their imagination. The latest version increases the scale and scope of the game 100%.
Twice as many vehicles can be placed on landscapes with twice as many art assets. More road and track-side features with new levels of flexibility in the way that road and rail are built.
The player can now use these tools to create more realistic and involved cities either from real-life or from their imagination.
This extra realism is balanced by some great new control options which work at both the individual vehicle level and the management control level of the game.
Driving A Train
Have you ever wondered what it might be like to actually drive one of your trains?
To actually experience the challenges the engineers may face in keeping to the speed limit, providing a comfortable ride, and delivering the goods and passengers on time?
Well now, in A-Train 9 V4 Japan Rail Simulator, it’s possible to step on board the footplate and take control. Either from the first-person engineers point of view, or from a bird’s-eye 3rd person viewpoint. Experience your cities like never before.
It’s not just trains. Jump on board a car or boat and see your creations from whole new perspectives. Ever wondered w it would be like to be a citizen or a worker in your city? While now you can find out.
New Management Controls
Doubling the number of vehicles in the game adds a massive amount of scope and scale to the game, and that brings with it its own challenges.
It might be overwhelming to have 200 trains running simultaneously. Understanding what they are all doing and how to optimize their timetables and routes with so much going on would be a challenge for anyone.
A-Train 9 V4 Japan Rail Simulator adds new features that bring you control from the transport planner level.
It’s now possible to sort and filter your vehicle by type and group them into color-coded teams. How you use these features is up to the player. You may want to group your trains by the routes they travel, or perhaps separate them into long distance and commuter trains. It might certainly be a good idea to color code passenger and freight trains separately, but that choice is yours and with the filter and sort options it’s very easy to set up.
The control is there, and the choices are yours.
Experiment and develop your own system using the new tools provided, and then see at a glance how your network is operating.
A-Train 9 V4 Japan Rail Simulator is the latest and greatest version of the game. Having all the benefits of all previous versions and these great new features added here.
Whether you are new to the game, or a returning player, there has never been a better time to ride the A-Train.
More details as we approach launch the launch date
No employees or family of Artdink or Degica are allowed to enter
The prizes will be designated only to those who enter the competition by giving their city builder ideas in the comments section of this post
Profane, rude or inappropriate comments will be deleted and the author will not be eligible for a prize
The draw date is provisionally the 23rd October 2015. We reserve the right to alter this if the release date for the game changes
All entries are subject to censorship and Degica reserves the all rights and options regarding this competition
Early in the game finances can be tight. It might seem like a good idea to trot along to the bank and get a loan. Here’s a video explaining how to go about it.
Seems easy enough right? Remember you need to pay the loan back over time – with interest. Make sure whatever it is you are spending it on will start to recoup at least enough to pay the interest within the time set out by the loan conditions. A risky strategy might be to play the stock market. A more reliable method of ensuring you have enough to pay it back would be to invest in wisely in your infastructure.
Don’t Spend Too Much On Buildings Early In The Game
A word of warning. Early on in the game, when it’s most tempting to get a loan, spending it on real estate is almost always a mistake. Factories and offices can take many in-game years to become profitable and often run at a loss for the first few years. Spending a large loan on buildings before you can afford them is a sure fire way to go bust.
I feel a little guilty posting this here. Jacob is busy creating far more polished video tutorials at the moment, however, this is in response to specific questions on the Steam forums here.
A-Train 9 allows the user to create their own scenarios, and the editor which allows this uses many of the same game navigation elements as playing the game does. So if you want to place a building in the editor mode, you do exactly the same as you would in game. The difference being that their is no cost involved, and unless you set it otherwise, whatever you place belongs to the AI once a game is started.
There are some new menu elements in there though – and using these is where some gamers are getting stuck. Hopefully this short video will get you up and running with the minimum of fuss. Good luck.